Winning EWC but Still Owed Wages, Falcons Quitting Dota 2: Esports Money Did Not Vanish, It Just Changed Hands
**Core answer** Quỹ tiền thưởng The International giảm khoảng 91% từ đỉnh 40 triệu USD năm 2021 xuống còn vài triệu USD, nguyên nhân là Valve làm lại Battle Pass và cắt kênh gây quỹ cộng đồng. Dòng vốn esports không biến mất mà tái phân bổ sang các sự kiện đa bộ môn do vốn nhà nước hậu thuẫn như Esports World Cup 2026. **Key facts** - The International: 40 triệu USD năm 2021; 18,9 triệu USD năm 2022; khoảng 3,4 triệu USD năm 2023. - Esports World Cup 2026 có tổng giải thưởng 75 triệu USD trải trên hàng chục bộ môn. - Saudi eLeague 2026 có hơn 4 triệu riyal Saudi, quy tụ 37 câu lạc bộ. - Dplus KIA chậm lương dù vô địch League of Legends tại Esports World Cup 2026; đội hình LoL khoảng 3 tỷ won, tương đương gần 2 triệu USD. - Falcons vô địch The International 2025 rồi rút khỏi Dota 2, vẫn giữ nhiều bộ môn khác. - LCK áp dụng salary cap kèm luxury tax nhằm cân bằng cạnh tranh và bền vững tài chính. **Source attribution** Nguồn: tổng hợp công bố của Valve, Esports World Cup, LCK và tuyên bố từ phía Falcons; kỳ dữ liệu 2021–2026, xuất bản tháng 8 năm 2026. | Cross-checked: VuaBong.vn **Related Q&A** Q: Vì sao quỹ tiền thưởng The International giảm mạnh? A: Vì Valve làm lại Battle Pass, cắt liên kết giữa doanh số vật phẩm trong game và quỹ tiền thưởng. Q: Khó khăn của Dplus KIA là gì? A: Đội chậm trả lương người chơi và phải tìm chủ mới dù vừa vô địch League of Legends tại Esports World Cup 2026. Q: Vì sao Falcons rút khỏi Dota 2? A: Đây là quyết định tối ưu danh mục đầu tư sau khi vô địch The International 2025, không phải suy giảm thành tích thi đấu.
The team that just won the League of Legends title at the Esports World Cup 2026 is looking for a new owner. Not because it lost. Because winning still was not enough to pay wages.
Dplus KIA, the successor to DAMWON Gaming, the 2026 World Championship winner, entered the 2026 season with a League of Legends roster costing roughly 3 billion won, close to 2 million US dollars in salaries alone. They won the title. They still delayed player payments. And now they are seeking a buyer for the organisation.
On the other side of the world, Falcons, the reigning The International 2026 champion, announced its withdrawal from Dota 2. A defending champion in the biggest event of the discipline, walking away voluntarily. In the same season in which it registered for 18 tournaments at the Esports World Cup 2026.
These two events do not sit side by side by accident. Fans hate the truth, but I did not go on air to be loved. Winning is no longer insurance. And that is the real story of the 2026 season.

Context
The International numbers tell most of the story. In 2026 the prize pool hit 40 million USD. In 2026 it fell to 18.9 million USD. In 2026 it collapsed to about 3.4 million USD. In recent years it has settled in the low millions. From the 2026 peak, the prize pool of Dota 2's biggest event has shed roughly 91 percent.
What happened? Valve reworked the Battle Pass. More precisely, Valve severed the link between in-game item sales and The International prize pool. Previously, the community bought items, money flowed into the pool, the pool swelled, and every player felt they were funding the tournament. After the model changed, that feeling vanished. So did the money.
One point must be stated clearly: the collapse of The International prize pool is not evidence that people stopped caring about Dota 2. It is arithmetic. Remove a fundraising channel and the number must fall. Folding the two into a single claim that esports is dying is a reasoning error at the very first step.
On the other side, the Esports World Cup 2026 carries a 75 million USD total prize pool spread across dozens of titles. The Saudi eLeague 2026 has more than 4 million Saudi riyals and gathers 37 clubs. The money did not evaporate. It changed lanes.
Analysis
Three layers stack on top of each other.
Layer one: salary costs are outrunning revenue. During the growth phase, player prices climbed faster than revenue generation. The Dplus KIA roster at 3 billion won is a product of that race. When revenue fails to keep up, an expensive roster changes nature. A roster worth millions but lacking commercial value becomes a liability, not an investment.
Based on my experience following matches across many seasons, this is the mistake team leadership repeats over and over: paying for present results with future revenue expectations. Those expectations only hold while the ecosystem is still inflating. When it stops inflating, the gap turns into a cash-flow crisis.
Layer two: the LCK responded with a salary cap plus a luxury tax. This is a redistribution tool at league level. The biggest spenders pay extra, and that money cycles back into the system. It cools costs and pulls the competitive floor closer together. In the long run this is a positive signal for league sustainability. But it also admits one thing: nobody believes the market can correct itself.
Layer three: Falcons. They left Dota 2, not esports. They kept many other titles. This is portfolio optimisation, not surrender. Transfers are where emotion gets priced in numbers, and I read both. A reigning The International champion decided that a title in this discipline no longer justified operating costs. That is a calculation. Not an emotion.
And here is the hardest part, the one both camps want to skip: competitive achievement has been decoupled from survival. Dplus KIA won the Esports World Cup 2026 in League of Legends. Falcons won The International 2026. Both were the best teams at the moment they won. Both faced structural pressure right after.
The consequences ripple down to the middle tier. When money concentrates into a few mega-events, mid-tier teams lose results-based income. They are forced to live on appearance fees, fixed payments just to show up. In the short term that keeps them alive. In the long term it turns them into permanent guests in a tournament whose format, schedule and payouts they do not control. That is dependency disguised as safety.

The same happened to Dota 2 at the lower level. When The International prize pool was still 40 million USD, one slot could sustain an organisation for months. When the number dropped to the low millions, that slot sustained nobody. Teams had to find revenue outside prize money: sponsorship, merchandise, digital content, academies. Those who managed survived. Those used to living on prize money disappeared. That may be the healthiest outcome in the whole story, even if it hurts.
For Falcons, the motive may not be purely financial. They registered 18 events at the Esports World Cup 2026, and the Esports World Cup sits inside an ecosystem backed by Saudi capital. Leaving Dota 2 while retaining many other titles is a way to concentrate resources on disciplines with better commercial returns. You can call it strategy. You can also call it the naked truth: a title is only kept while it pays the bills.
For Dplus KIA the story is blunter. A champion team still delayed wages, still had to sell itself. If anyone thought winning automatically brings money, the 2026 season just erased that assumption.
The Contrarian Angle
Now the part where I interrogate myself.
First, every conclusion above rests on a narrow dataset. The only directly attributed source is a statement from Falcons. The remaining figures are public data or the author's opinions. If the prize-pool data is misread, or if Dota 2 still has revenue channels we cannot see, the central argument weakens considerably. Everything I know about sport, I learned from my mistakes on air. I do not rule out being wrong again.
Second, capital concentrating in one place can be bad news disguised as good news. If most global esports prize money flows into a handful of mega-events backed by one group of investors, the ecosystem still looks healthy on the aggregate spreadsheet while losing the diversity that acts as a shock absorber. When the wave hits from one direction, there is no other shoreline for the water to retreat to.
Third, and this is the biggest hole, the original analysis barely mentions China, Europe and North America. A piece about global esports that leaves blank the three largest regions by viewership should have its conclusions read with matching scepticism. That U19 tournament years ago taught me one lesson: an editor's silence is a crime. Silence here may be scope limitation. It may also be complicity with an easier story to tell.
Fourth, governance risk. Valve changed the Battle Pass model unilaterally, and a fundraising channel worth tens of millions vanished. No mechanism protects the ecosystem from the next decision. The publisher is both rule-maker and direct commercial beneficiary. In traditional sport, that is called a conflict of interest. Here, it is called normal.
Fifth, the LCK salary cap may backfire if other leagues do not adopt one. A spending limit in one league pushes stars toward uncapped leagues. It protects the Korean league financially while thinning the competitive quality of the very place that produced it. Competitive balance and star power pull in opposite directions, and the LCK has not shown it can solve that equation.
Takeaway
I do not believe esports is dying. I believe it is being re-divided, and re-division always leaves more losers than winners.
My prediction, for someone to verify: if The International prize pool stays in the low millions while the Esports World Cup keeps dangling 75 million USD, Dota 2 will gradually lose tier-1 rosters to multi-title organisations. Falcons is the first mover, not the only one. And if the LCK succeeds with its salary cap while other leagues adopt nothing, the star drain out of Korea will move faster than anyone expects.
If I am wrong, I will correct it. But I am rarely wrong.
